"Woe-lling down the river"
Ball of Woe is a simple ball-rolling game at its core. What intrigues is the utterly surreal flavor of the constantly running dialogue between the tribes of Panda-head people and yourself, deity of their pastel-colored universe.
Your objectives are clear even if the storyline isn't: keep the patchwork ball rolling on the course for as long as you can. Do this by tapping on the screen to place "puffs," which take the form of sticks that cause the ball to bounce off in the opposite direction. It's not a intuitive motion, and I found it tricky to get the hang of.
Once you do get the ball rolling, corral it into the confines of the course for as many squares as possible. They'll turn patchwork colors as you pass, accumulating the game's currency, "woe." Said woe can be used in the in-game store to purchase ball and puff upgrades.
One major drawback of the app is that it forces you to go through the store plus a dialogue-heavy cut screen every single time you fall off the edge of the world - which will be frequent, if you find the controls as wonky as I did. It constantly interrupts the flow of gameplay, which gets very old, very quickly.
I really wanted to love Doppler Interactive's Ball of Woe for its bizarre character and strange level design - the dialogue alone almost makes me want to keep playing, just to see what non sequitur will come up next. However, the awkward controls and the obligatory store views keep it from being an app I want to go back to again and again.